Brendan Tompkins [MVP]

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The Linear Software Price/Bug Ratio

I am now totally convinced that the more you pay for a software package, the crappier the code base and the buggier it is.  Of course, all of my evidence is anecdotal, but here's a quick graph I threw together that illustrates this.

This is all based on some recent experience with companies, who I'll not name here...

-Brendan


Posted 12-17-2004 9:21 AM by Brendan Tompkins

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Comments

Mike Powell wrote re: The Linear Software Price/Bug Ratio
on 12-17-2004 5:32 AM
Hilarious! The little jog to the right tells me at somewhere around the 3.2 dollar sign price point I can get almost a whole extra bug for about the same money.
Brendan Tompkins wrote re: The Linear Software Price/Bug Ratio
on 12-17-2004 5:36 AM
Mike. Yes, I also found that data point interesting, not sure I've isolated all of the variables, but hey, I'm just reporting the data the way I find it.
Josh Pollard wrote re: The Linear Software Price/Bug Ratio
on 12-18-2004 12:00 AM
But after about 4 $ signs, the bugs level off.... Maybe somewhere in that range is the correct price ;-)
andy brummer wrote re: The Linear Software Price/Bug Ratio
on 01-08-2005 5:33 AM
So according to this chart, 0$ = 0 bugs. Sweet!!! Open source really is better. lol
Mysterious Odor wrote The axes in your graph are backwards, et al
on 01-11-2005 11:18 AM
In your example, the independent variable is "Dollars Spent" and the dependent variable is "Number of Bugs". The independent variable belongs on the x-axis. In addition to this, your graph does not show a linear relationship between these variables. One last thing, a correlation between two variables does not necessarily imply a causal relationship.
Brendan Tompkins wrote re: The Linear Software Price/Bug Ratio
on 01-18-2005 3:48 AM
You are correct, mysterious odor from microsoft. :)

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