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Brian Peek [MVP C#]

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  • Head Banger

    Back in May, I posted about my involvement in Maker Faire 2007. For one of my projects, myself and several friends, collectively known as Ganksoft Entertainment , created a game from scratch using the Microsoft XNA Framework and Game Studio Express called Head Banger . It's a rhythm-based music game...
  • XNA Timing Bug

    While working on my game for Maker Faire (which you'll be able to download in about a month), I came across a timing bug on the Xbox 360 using XNA . For an application that requires very accurate timing (millisecond precision), one can use the StopWatch object in .NET 2.0. This was working quite...
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  • Maker Faire 2007

    I will be attending this year's Maker Faire with the Coding4Fun gang. We will have a variety of spiffy projects to play around with, including two I have done: several "Wiimote-controlled" cars using my Managed Wiimote Library and Microsoft Robotics Studio , and a game written with my Ganksoft...
  • XNA and 3D Model Exporting

    Here's an important safety tip that I wish I knew before the 4 hours I wasted on figuring it out. When building a model in 3D Studio Max (or likely every other modeling package in the universe), and then exporting it to a DirectX .X file via the Pandasoft X file exporter or kilowatt X file exporter...
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