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Eric Wise

Business & .NET

Rethinking Compensation II

My previous post got my wheels really turning over how I would design a compensation system if I were in charge of a large corporation.  Basically, there are 3 components of a total benefits package which are salary, tangible benefits (medical/health, vaction time, etc), and intangible benefits (environment, tools, coworkers, etc). 

First, a brief rant on fiscal responsibility

Some people have skepticism about my post that the wealthy owners of corporations do not care enough to provide a great package to their employees.  Whose fault is that however?  It's certainly not the employer's fault.  It's our fault.  That's right, you heard me loud and clear, it is our fault.  Why is that?  Well it all boils down to our lifestyle choices.  America has one of the lowest personal savings rates and highest consumer debt ratios in the world.  Our interpretation of the American dream is that because we are Americans we are entitled to a big house, fancy cars, big screen TVs, and other such luxeries.  The consequences of this belief is that every time many people receive a pay raise, they increase their lifestyle to eat up that raise.  What this does over time is make you even more dependent on your salary then you previously were.  If every time you got a raise you immediately earmarked 50% of that raise to go into savings and investements, you certainly wouldn't have much fear of losing your job anymore as your savings would support you.  Think of it this way, all you young developers out there, if you enter the market at the standard wage for IT, around $30,000/yr, chances are that if you stay in the field after 5-7 years your salary will be in the $50,000 - $75,000 range... meaning that if you agreed to save 50% of your wage increase and only use 50% to increase your lifestyle you would be banking $10,000 - $22,500 / yr in that 5-7 years experience range.  You could pay CASH for a $200,000 house by the time you were 35.  However, if instead you decide to spend every nickle you earn, then you'll be in great fear of losing your job and going bankrupt, and you'll find yourself taking jobs and doing work that make you miserable, accepting situations without a choice, and it's your fault.  And keep in mind the numbers I just quoted don't take into account interest earnings, you can find perfectly safe interest accounts paying 3%.

Compensation should be like customizing a racecar in a video game

Customizing your race car in a video game was the closest metaphor I could come up with.  For those of you that aren't gamers, I'll explain.  Many games allow you the option to customize your race car before the start of the game.  Customizations generally include upgrades to speed, steering, shocks, and other features important to a race car.  You only have a limited amount of "points" that you can spend on your upgrades, which means that if you increase one stat, the max of the others drops, so in essense you could dump everything into speed and have the fastest car on the track, but your steering and shocks would suck.  Depending on what type of racer you are, you'll favor some stats over others, and adjust your car accordingly.

Ok smartguy, how does this relate to compensation?

Well, the first thing businesses have to recognize (they are getting better at this, no matter what Jay thinks) is that workers are individuals and should be treated as such.  As individuals we have different needs.  Those of us who are young and just starting out in the field have needs for money, experience, and power.  Those of us who are older with families have different needs like time with our families, personal reflection and growth, and managing our affairs.  With this in mind, I've been thinking about structuring employee compensation just like in the video game.  Upon hire, you would get a "base" compensation package like such:

Title: Junior Developer

Salary Base: 25,000

Total points: 100

Base benefits:

* 5 paid vacation days

* 50% paid health insurance

* 5 sick days

* Fitness club discount

* $2,500 / yr education benefit

 

With this as the base package, you'd then offer one to many additional benefits that would cost points, from above:

* Additional $1,000 salary - 10 points

* Additional paid vacation day - 5 points

* 10% more paid health insurance - 3 points

* Shortened work week (less 4 hours) - 20 points

 

On and on it would go, listing out additional benefits an employee could have.  It would be the employees job, on acceptance of the offer, to distribute their points into benefits that are important to them.  Only care about money?  Then dump all your points into salary and give yourself a $10,000 raise.  Want more time off?  Buy a day off work and 12 more PTO days.  You'd be able to re-evaluate your point distribution annually just like now in companies that let you change health plans at the end of the year.

I think this would be completely fair to workers in all walks of life since they could adjust their compensation to meet their needs.  Employees wouldn't be jealous of the "part timers" as Darrell fears, because everyone has the option to get more time off or a shorter work week, if they don't take it or decide money is more important then that's their business.  The only place which might be tricky is the shortened work week because it would have to be scheduled around the needs of the customer, because they always must come first.

Anyone want to work for me?  *chuckle*  Maybe if Easy Assets and my consulting services grow a bit more I'll be hiring with this compensation plan.


Published May 20 2005, 03:17 PM by Eric Wise
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Comments

Ayende Rahien said:

This is a very interesting approach.
Do you know of any place that has something similar?
# May 21, 2005 4:00 AM

Eric Wise said:

I've never heard of anyone doing anything remotely as flexible as this.
# May 21, 2005 6:47 AM

Josh said:

I love the flexible compensation idea.
But I tend to get bothered by broad generalizations. You take a simple fact like "America has one of the lowest personal savings rates and highest consumer debt ratios in the world" and turn it into an insult:
"Our interpretation of the American dream is that because we are Americans we are entitled to a big house, fancy cars, big screen TVs, and other such luxeries"
A lot of other countries do not have the economy and infrastructure to enable the vast amount of credit we are afforded here. We have social security numbers and credit histories available to various banks that allow them to have some level of comfort that they will get their money back. Sure, some people are not responsible with their money. But it is a great thing that we have access to so much credit - that 20 somethings can buy their own homes. A lot of people in other countries dont have debt for the simple fact that nobody will lend them credit.
# May 21, 2005 11:01 AM

James said:

I do have to say that the shortened work week is something that most employers should do. Where I work, we work a 9/80 schedule--working nine hours a day and getting every other Friday off in exchange. The three day weekends are amazing, and everyone agrees that it's the best benefit we have.
# May 22, 2005 4:26 PM

Eric Wise said:

Josh,

Availability of credit is a double edged sword. It's a great thing if used responsibly, but with the high rate of bankruptcy and the government moving to make declaring bankruptcy more difficult makes me very nervous about the future of our economy.
# May 23, 2005 5:29 AM

darrell said:

The problem still remains. Salaried employees end up working "green time", time not paid for but that is worked toward completion of a project. People will then just allocate points to dodge responsibility or leave early and avoid all the green time work.

You need to funadmentally change the fact that there is green time. That's the problem. And just saying "we'll never work overtime" does do it either. There will be times when overtime is justified, and how to deal with allocating the overtime load is difficult.
# May 23, 2005 7:51 AM

Eric Wise said:

Darrell-

Overtime happens for 3 reasons.

1) The worker screwed up. In this case, unpaid overtime is not only justified but mandatory.

2) The boss screwed up, ie didn't allow enough time to complete the project. Overtime in this case should be paid or given comp time.

3) The client has a need. With a properly structured contract that defines the work-week and hours for the project if the client needs more things then there is a rate to pay for those things, so once again, the employee should be compensated through this rate.
# May 23, 2005 8:10 AM

Scott Galloway said:

I don't know about the US but this would certainly breach UK employment law, 5 sick days and 5 paid holidays is pretty mean; and illegal in the UK where we have minimum holiday entitlement of at least 4 weeks a year. Interestingly the Microsoft flexible benefits scheme (http://www.microsoft.com/uk/careers/benefits.mspx)
is pretty similar to what you mention only it goes a lot further...
# May 25, 2005 1:07 AM

Eric Wise said:

The UK is a vacation utopia though. Here in the US I don't think you're technically required to give any PTO.

Most companies I worked for give 10 PTO and 5 sick days.

Key in this sample scenario is that if you wanted to allocate your points that way you could get 25 PTO.
# May 25, 2005 7:42 AM

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